MP3 en WAV

Convertissez des audios MP3 en WAV gratuitement. Conversion de qualité non compressée pour le mixage.

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Fichier trop volumineux. La limite est de 100 Mo.

Supporté : .mp3 (Max 100 Mo)

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info À propos de cet outil
Convertissez de l'audio MP3 compressé en format WAV non compressé. Pratique pour l'édition audio.

File size: WAV output is 8–10x larger than the MP3 source. A 4 MB MP3 typically produces a 35–45 MB WAV.

Quality: MP3-to-WAV does not improve quality — it decompresses what's already there. The WAV is lossless from this point forward but cannot recover data lost during original MP3 encoding.

format_list_numbered Comment convertir
  • 1
    Importez votre fichier MP3.
  • 2
    Convertissez en WAV non compressé.
  • 3
    Téléchargez l'audio.
help FAQ

Will the WAV sound better than the MP3?

No. The WAV preserves exactly what the MP3 contains — it cannot recover audio data removed during MP3 encoding. WAV is uncompressed, not higher quality than the source MP3.

Why is the WAV so much larger?

WAV stores raw, uncompressed audio samples. A 4 MB MP3 at 128kbps becomes roughly 40 MB as WAV. This is normal — the WAV contains the same audio information in uncompressed form.

Which sample rate and bit depth does the output use?

The output preserves the original sample rate (typically 44.1 kHz or 48 kHz) and uses 16-bit PCM, which is CD-quality and accepted by all professional tools.

Why would I need WAV if I already have the MP3?

DAWs and audio editors work best with WAV for non-destructive editing. Some platforms (broadcast, game engines, certain recording equipment) require WAV. Also, editing a WAV doesn't re-compress the audio on each save.
lightbulb Common use cases
  • check_circle Importing audio into Audacity, Logic Pro, Ableton, or Pro Tools for editing
  • check_circle Preparing audio for broadcast platforms that require uncompressed WAV
  • check_circle Supplying audio assets to game engines (Unity, Unreal) that prefer WAV
  • check_circle Converting music tracks before mastering to avoid re-compression artifacts
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